How Video Games Help Soldiers Deal With The Horrors Of War

How Video Games Help Soldiers Deal With The Horrors Of War

“It doesnt matter if youre taking direct fire, if you came feet from a detonating RPG, or an IED almost turned everyone in the vehicle into spaghetti. OSD helped my infantry Soldiers shed that lingering feeling that they almost died out there. Its very important because without moralewe’re basically zombies droning along.” “The purpose behind getting OSD was to…forget the putrid smell everywhere, the physical and mental stress of the job, and to not always feel like at any point you could die.” – Thomas “There is something to be said when you walk down the hall and hear the laughter and smack talk going from room to room,” says army infantryman Martin Hughes, who served as the Platoon Sergeant for a Personnel Security Detachment. His platoon conducted operations all over the province of Paktya in Afghanistan. “They were expected to be on call and move faster than any unit on the ground.. OSD was a huge relief.” Since Hughes and his team were always on the move, it was almost impossible for them to receive packages from Amazon or other stores.
Looking for the original article? Check here: http://kotaku.com/how-video-games-are-helping-soldiers-deal-with-the-horr-1411559341

Eurogamer Expo 2013 London: The New myGaze® Control for Videogames

It was used at last week’s EuroGamer Expo 2013 and illustrated the potential of the new myGaze eye tracking technology to enhance the enjoyment of many disabled as well as non-disabled gamers. Many people with a range of disabilities find themselves unable to use their hands to control technology as well as they would like to, due to conditions such as multiple sclerosis, spinal injury and muscular dystrophy and Amyotrophic Lateral Sclerosis (ALS), with 30,000 people estimated as having the latter condition in America alone. According to professionals in the assistive field, a long-time challenge for using gaze interaction for many potential beneficiaries has been its cost. The German company Visual Interaction has now offered a solution to this problem: It makes its myGaze eye tracker, which can be used with various 3rd party applications, including video games, available in its online store for as low as 499. Recently, SpecialEffect, a charity that uses technology to enhance the quality of life disabled people, acquired the myGaze Developer Edition in order to consider the feasibility of using this gaze interaction system with videogames such as DiRT3, Peggle and Fruit Ninja for people with disabilities. The myGaze system was one of the gaze interaction systems available for the public to try for themselves on the SpecialEffect stand last week at the EuroGamer Expo 2013 in London. Dr Mick Donegan, Founder and CEO of SpecialEffect, an independent charity, talks about his experience: …While the myGaze isn’t designed to offer the range of features available on systems specially designed for the assistive market, it can nonetheless offer a level of performance that can enhance the enjoyment of people with a wide range of abilities, if it is used with carefully selected and modified games. The big question however remains – will eye tracking become a mass-market product with wide variety of applications available?
Looking for the original article? Check here: http://www.broadwayworld.com/bwwgeeks/article/Eurogamer-Expo-2013-London-The-New-myGaze174-Control-for-Videogames-20131007

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